Thank you for bringing KoTH back but it is still very very very unfair when it comes to random vs clan.
You could fix this pretty easily by adjusting the pairing algorithm as suggested here.
I believe the current algorithm is something like this:
This isn't a fair strategy for games with more than 2 players. Consider the case of 10 level 2000 players, 10 level 3000 players, 2 level 4000 players. In this case the level 4000s get teamed frequently against the underdogs. The underdogs generally lose, which widens the gap and makes the effect worse.
Instead:
Find a game where the enemy team's average level is within 100 of my own.
For each second of wait time, grow the acceptable medal range by 100 medals above or below.
Make sure that this rule is true for all players in the game.
This has the effect of delaying games where a pairing will lead to an obvious winner or loser scenario.
Further, to make clan vs random fair:
Maintain a tally of difference between friend and enemy medal count. e.g. enemy has 4000 medals, my team has 3800. The difference is -200.
Subtract this from my actual medal count for the purposes of finding a match.
This helps pair me with easy enemies after I've had a set of hard enemies and gives me hard enemies if I've had some easy ones.
I don't know why these things aren't being fixed. They make it so that you can lose lots of medals at some time of the day and get them back at another time of the day or in another region. That's not really a fair ladder.
You could fix this pretty easily by adjusting the pairing algorithm as suggested here.
I believe the current algorithm is something like this:
Find a game where the creators level is within 100 of my own.
For each second of wait time, grow the acceptable medal range by 100 medals above or below.
For each second of wait time, grow the acceptable medal range by 100 medals above or below.
This isn't a fair strategy for games with more than 2 players. Consider the case of 10 level 2000 players, 10 level 3000 players, 2 level 4000 players. In this case the level 4000s get teamed frequently against the underdogs. The underdogs generally lose, which widens the gap and makes the effect worse.
Instead:
Find a game where the enemy team's average level is within 100 of my own.
For each second of wait time, grow the acceptable medal range by 100 medals above or below.
Make sure that this rule is true for all players in the game.
This has the effect of delaying games where a pairing will lead to an obvious winner or loser scenario.
Further, to make clan vs random fair:
Maintain a tally of difference between friend and enemy medal count. e.g. enemy has 4000 medals, my team has 3800. The difference is -200.
Subtract this from my actual medal count for the purposes of finding a match.
This helps pair me with easy enemies after I've had a set of hard enemies and gives me hard enemies if I've had some easy ones.
I don't know why these things aren't being fixed. They make it so that you can lose lots of medals at some time of the day and get them back at another time of the day or in another region. That's not really a fair ladder.
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