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NEW BALANCE update in AUTUMN 2020 (mudanças de cartão /cambios de tarjeta)

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  • NEW BALANCE update in AUTUMN 2020 (mudanças de cartão /cambios de tarjeta)

    A new balance update is here! Most cards will have some changes to them. The cards have new levels and you can have MORE bombs on earlier levels and EVEN MORE when you upgrade to maximum level. Can you imagine having 5 Flashbangs or 6 Landmines?

    There are changes to some game play mechanics and a new option for the special bomb controller. Each card now has it's own button! This might save you some time when you need to use a card quickly.

    Click image for larger version  Name:	NewController.jpg Views:	529 Size:	42.1 KB ID:	28863



    GENERAL CHANGES

    ----------------------------------------------------------------
    • NEW: Added a new gameplay mechanic! Items with 0 energy cost can be used even when the player is on energy cooldown. This includes cooldown caused by using items and the initial cooldown at the start of a match.
    • NEW: Energy cost is now one of the scaling stats on powerup cards
    • CHANGE: Item cooldown time decreased from 1.5s per energy to 1.0s per energy. Many powerups have changes to their energy costs because of this change.
    • CHANGE: All common / rare cards have max level of 9
    • CHANGE: All epic cards have max level of 7
    • CHANGE: Curses no longer linger on tile when player dies


    ARENA 1

    ----------------------------------------------------------------


    FUSELESS BOMB
    • NEW: Level 2, 4, 6, 7 and 8 now gives extra bombs (= max level gives now 6 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Energy cost decreased from 1 to 0 (= no cooldown)


    HEX CANISTER
    • NEW: Level 2, 4, 6, 8 now gives extra bombs (= max level gives now 5 bombs)
    • CHANGE: Reworked explosion size scaling per level


    B.L.O.B
    • NEW: Level 2, 4, 6, 8 now gives extra bombs (= max level gives now 5 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Slime slow increased from 60% to 80%


    WALL DESTROYER
    • NEW: Level 9 now reduces energy cost from 4 to 2
    • NEW: Level 3, 5 and 7 now gives extra bombs (= max level gives now 4 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Cooldown decreased from 7.5s to 4.0s


    CONCUSSION BOMB
    • NEW: Level 9 now reduces energy cost from 5 to 3
    • NEW: Level 3 and 6 now gives extra bombs (= max level gives now 3 bombs)
    • CHANGE: Slight changes to explosion size scaling per level
    • CHANGE: Cooldown increased from 4.5s to 5.0s


    SMOKE CANISTER
    • NEW: Added new smoke effect!
    • NEW: Level 2, 4, 6, 8 now gives extra bombs (= max level gives now 5 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Cooldown decreased from 1.5s to 1.0s


    LONG FUSE
    • NEW: Level 2, 4, 6, 7 and 8 now gives extra bombs (= max level gives now 6 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Energy cost decreased from 1 to 0 (= no cooldown)


    SHORT FUSE
    • NEW: Level 2, 4, 6, 7 and 8 now gives extra bombs (= max level gives now 6 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Energy cost decreased from 1 to 0 (= no cooldown)


    ARENA 2

    ----------------------------------------------------------------


    WINGED HEX
    • NEW: Max levels increased from 7 to 9
      • Level 8 increases explosion size (same as old maximum)
      • Level 9 reduces energy cost from 6 to 4
    • NEW: Level 3, 5 and 7 now gives extra bombs (= max level gives now 4 bombs)
    • CHANGE: Slight changes to explosion size scaling per level


    FLASHBANG
    • NEW: Flashbang no longer hides game UI (=bomb buttons etc.)
    • NEW: Level 2, 4, 6, 8 now gives extra bombs (= max level gives now 5 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Flash duration increased from 1.0s - 2.2s to 1.2s - 2.2s
    • CHANGE: Cooldown decreased from 3.5s to 3.0s


    WINGED B.L.O.B
    • NEW: Level 3, 5 and 7 now gives extra bombs (= max level gives now 4 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Slime slow increased from 60% to 80%


    DYNAMITE
    • NEW: Level 6 now reduces energy cost from 9 to 7
    • NEW: Level 5 and 7 now gives extra bombs (= max level gives now 3 bombs)
    • CHANGE: Reworked explosion size scaling per level


    ARENA 3

    ----------------------------------------------------------------


    FREEZE BLAST
    • NEW: Changed explosion pattern to new one (so it is same as in single player)
    • NEW: Level 2, 4, 6, 8 now gives extra bombs (= max level gives now 5 bombs)


    WINGED BOMB
    • NEW: Level 6 now reduces energy cost from 7 to 5
    • NEW: Level 5 and 7 now gives extra bombs (= max level gives now 3 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Cooldown decreased from 7.5s to 7.0s


    WALL ASSEMBLER
    • NEW: Center wall no longer blocks player movement while walls are building
    • NEW: Max levels increased from 5 to 7
      • Level 6 increases explosion size (same as old maximum)
      • Level 7 reduces energy cost from 3 to 1
    • NEW: Level 2, 3, 4 and 5 now gives extra bombs (= max level gives now 5 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Cooldown decreased from 3.5s to 3.0s


    LAND MINE
    • NEW: Max levels increased from 5 to 7
      • Level 6 gives extra bomb
      • Level 7 increases explosion size
    • NEW: Levels 2, 3, 4, 5, 6 now gives extra bombs (= max level gives now 6 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Energy cost decreased from 4 to 0 (= no cooldown)
    • CHANGE: Flag fadeout time increased from 4.5s to 5.0s
    • CHANGE: Mine arming time increased from 2.0s to 3.0s


    ARENA 4

    ----------------------------------------------------------------


    FORCE FIELD
    • No Changes


    BLESS GENERATOR
    • CHANGE: Shield duration increase reduced from 0.4s - 3.6s to 0.3s - 2.7s
    • CHANGE: Curse duration reduction increased from 0.4s - 3.6s to 0.5s - 4.5s


    CONCUSSION MINE
    • NEW: Max levels increased from 5 to 9
      • Level 6 increases explosion size
      • Level 7 gives extra bomb
      • Level 8 gives extra bomb
      • Level 9 increases explosion size
    • NEW: Level 2, 4, 5, 7, 8 now gives extra bombs (= max level gives now 6 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Energy cost decreased from 3 to 0 (= no cooldown)
    • CHANGE: Flag fadeout time increased from 4.5s to 5.0s
    • CHANGE: Mine arming time increased from 2.0s to 3.0s


    BUNKER BUSTER
    • NEW: Bunker Buster’s explosion now pierces other bombs and collectable powerups
    • NEW: Max level increased from 5 to 7
      • Level 6 gives extra bomb
      • Level 7 reduces energy cost from 4 to 2
    • NEW: Level 2, 4 and 6 now gives extra bombs (= max level gives now 4 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Cooldown decreased from 7.5s to 4.0s


    ARENA 5

    ----------------------------------------------------------------


    TELEPORT
    • NEW: Max levels increased from 7 to 9
      • Level 8 adds destination reveal time
      • Level 9 reduces energy cost from 4 to 2
    • NEW: Level 3, 5, 7 now gives extra teleports (= max level gives now 4 teleports)
    • CHANGE: Destination reveal time increased from 0.0s - 1.0s to 0.0s - 1.2s
    • CHANGE: Cooldown decreased from 4.5s to 4.0s


    ROW OF BOMBS
    • NEW: Max levels increased from 5 to 7
      • Level 6 reduces energy cost from 9 to 7
      • Level 7 gives extra bomb


    WINGED WALL
    • NEW: Center wall no longer blocks player movement while walls are building
    • NEW: Max levels increased from 5 to 7
      • Level 6 reduces energy cost from 8 to 6
      • Level 7 gives extra bomb
    • CHANGE: Cooldown increased from 7.5s to 8.0s


    ARENA 6

    ----------------------------------------------------------------


    NAPALM CANISTER
    • NEW: Level 9 now reduces energy cost from 6 to 4
    • NEW: Level 3, 5 and 7 now gives extra bombs (= max level gives now 4 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Effect duration reworked from 6.0s - 8.0s to 5.0s - 9.0s


    AIR STRIKE
    • NEW: Max levels increased from 5 to 7
      • Level 6 reduces energy cost from 7 to 5
      • Level 7 gives extra bomb
    • CHANGE: Cooldown decreased from 7.5s to 7.0s


    ARENA 7

    ----------------------------------------------------------------


    BLACKOUT VIAL
    • NEW: Max levels increased from 5 to 7
      • Level 6 increases explosion size
      • Level 7 increases effect duration
    • NEW: Level 2, 3 and 5 now gives extra bombs (= max level gives now 4 bombs)
    • CHANGE: Reworked explosion size scaling per level
    • CHANGE: Effect duration decreased from 6.0s - 10.0s to 6.0s - 8.0s
    • CHANGE: Cooldown decreased from 4.5s to 3.0s




    Last edited by Maija; 09-24-2020, 07:14 AM.
    FAQ
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  • #2
    Creo que bajarles el enfrentamiento a todas las cartas sería más difícil jugar, ya que los jugadores ni se mueven para ganar imagina que puedan tirar cartas al principio de la partida
    EDAN

    Comment


    • Maija
      Maija commented
      Editing a comment
      Você quer dizer como uma batalha onde você pode escolher entre duas opções de cartas e ter um baralho em combos surpreendentes? Este pode ser um modo de evento especial. Já pensamos nisso.
      (Traduzido com o Google)

      Do you mean like a battle where you can choose from two card options and have a deck on surprising combos? This could be a special event mode. We have already thought about it.

  • #3
    Originally posted by EDAN View Post
    Creo que bajarles el enfrentamiento a todas las cartas sería más difícil jugar, ya que los jugadores ni se mueven para ganar imagina que puedan tirar cartas al principio de la partida
    Ciertamente cierto, seguro que toca dos personas que hacen 'equipo' y lo tira a la vez, pues que sería complicado :/

    Comment


    • EDAN
      EDAN commented
      Editing a comment
      Sería imposible

  • #4
    Van haber muchas personas que hacen team pero ahora tiran las cartas más rápido :/

    Comment


    • #5
      Seria mas difícil mejorar cartas, si suben el nivel de mejora de las cartas ya que no es fácil conseguir bastante bomberium

      Comment


      • #6
        Esta bien que que quiten la maldición cuando el jugador pierde, ya no sera difícil la partida

        Comment


        • #7





          who can post a photo of the new dungeon.



          Comment


          • Player04
            Player04 commented
            Editing a comment
            Ppleeeaaaaassee : V

          • Maija
            Maija commented
            Editing a comment
            There will be a new dungeon later on but it is not yet ready. You have a chance to play the first dungeon while you wait. Everyone didn't have a change to win the level 30 boss yet!

        • #8
          Cuando sacarán nueva masmorra??

          Comment


          • #9
            Not cool! even I'm still officially retired for playing arena btw. & please still put some cooldown on powercards. It's too overpowered if you can throw 2 items at the same time. At least put 2 seconds cooldown after you use the 1st power card.

            Comment


            • #10
              Y si enves de estar de eso mejoran sus servidores que la conexión es una mierda

              Comment


              • #11
                Too Overpowered. I maybe have max cards and team up sometimes. But i cannot allow this to happen. Put some cooldown to power cards so the player will know how many seconds to use it and i hate the wingwall user so much overpowered if 3 vs 1 , 2 vs 1 cant win at all. Also fix your servers first

                Comment


                • #12
                  Que dia vai chegar hein tô an cioso

                  Comment


                  • #13
                    This won't be good since everyone do team, u don't have any chance if u get 3vs1 or 2vs1 and about cooldown that's stupid to be honest,
                    Being positive I liked the same level for all cards with the same rarity.
                    The change of useless cards (but no the cooldown idea)
                    And thank you for fix the curse when someone die while having it that was really annoying.
                    Well I want suggest to add a leaderboard of every countries I mean that if you are for example from Spain you can check the top 100 players of Spain.
                    <3
                    Last edited by TuEasy; 09-20-2020, 06:18 AM.

                    Comment


                    • #14
                      La idea sobre la imagen, es una muy buena que merece estar dentro del juego y la idea de los niveles para las cartas, harían que valgan la pena usarlas. Pero la idea del tiempo de enfriamiento es una pésima idea, porque los usan cartas aladas, son los que definitivamente usarán su carta apenas termine el enfriamiento y eliminarán al oponente más rápido y es muy molestoso quedar en cuarto lugar porque el enemigo usó una carta alada, yo digo que es mejor que el tiempo de enfriamiento actual se mantenga para que los que usan cartas aladas no hagan caos en las partidas.

                      Comment


                      • EDAN
                        EDAN commented
                        Editing a comment
                        A eso me refería con el enfrentamiento, imaginen que apenas pongas una bomba para hacer camino y ya te tiren una carta alada y no te dejen comenzar, además sobre poner más cantidad de uso en las cartas también es una pésima idea, ya los jugadores no se moverian de el lugar y ya no jugarían, solo tirarán cartas y ganarán sin esfuerzo, los cambios que haría es a las cartas más poderosas de ataque solo dejarles un solo uso, y el enfrentamiento más lento, de esa forma la tendrán que pensar muy bien antes de utilizarlo, y bajarle el enfrentamiento a las cartas que son inofensivas ( destructor de muros, campo de fuerza, blob, etc) porque a veces los oponentes tienen la suerte de que les toca un escudo al comienzo y todavía no se me terminó de cargar el campo de fuerza, y por último bloquear el uso de cartas de ataque cuando hayan agarrado un escudo, porque aunque trates de esquivarlo siempre terminan usando cartas y es imposible no morir

                      • ThodinsonPro
                        ThodinsonPro commented
                        Editing a comment
                        Tienes razón, así las partidas serían más justas.

                    • #15
                      Debe salir una nueva actualización de los CLANES , como guardar el chat

                      Comment


                      • ThodinsonPro
                        ThodinsonPro commented
                        Editing a comment
                        Una idea sería donar(bomberium, gemas y cartas) y sería muy bueno que esté en el juego.
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